Usual stuff with unusual interfaces – by Michael Aldridge
- Sound Manipulation in Flash
For a long time, there has been nothing worth shouting about in terms of Flash’s capabilities with Sound. Indeed, the furthest you got was some exciting pan and volume controls – admittedly functional but ultimately limited and uninspiring. Enter Flash CS4 and Flash Player 10!
- I heart MySuiteStuff!
My amazing Flash icon cushion from MySuiteStuff arrived today and I must admit I’m rather chuffed hehe… I need to find somewhere safe where it can sit proudly!
- Through the eyes of a n00b – the SocialGO API part 1
It’s been a while since I’ve said anything on here – been busy!! First a bit of background on SocialGO for the uninitiated…
- Update of my projects…
A quick post on the fiddly little things I’ve been working on!
- Portfolio in a blog post!
This is me folks!
Michael Aldridge BSc(Hons)
- Sensors, Symbology and Character recognition
I’ve left uni but still keen to continue working on something(!)
- Added iPhone support to this blog :)
As of now you can view this blog on an iPhone and it’ll appear nicely formatted!
- Me & My Papervision3D endeavours
Over the last 3 weeks-ish I’ve started to learn the mystical wonders of Papervision 3D.
- Mel Harris Productions site goes live
Finally, the new Mel Harris Productions site has gone live!
- In Windows 7th Heaven…
I’ve moved to Windows 7, I’ll update this post as I get to grips with things!
- Pinball Bunnies – Final Render
Final render of Pinball Bunnies!!
- Pinball Bunnies – Render 2
Final renders of my 3D module
- Pinball Bunnies – Render 1
The first 276 frames from my 3D Module uni coursework!
- Swiing Playtime :)
The start of a new collection of videos showing Swiing in use…
- Dreaming Forever + WiiPaint = Dynamic Art/Audio genius!
A very brief update on the use of Dreaming Forever in Chloe Fan’s thesis project.
- Swiing in action @ Cogapp
Check out the guys @ Cogapp playing with Swiing!
- Swiing wins Cogapp’s coding competition!
What a nice suprise when I checked my emails this morning!
- Dreaming Forever
I have recently re-kindled an old music project called Dreaming Forever.
- Adobe, MAKE SOME NOISE
I’ve just stumbled upon this marvelous website!
Check the link on the bottom-right of my site, it’s eye-opening…
- Swiing moved to standalone exe
The next version of Swiing will move away from being web-based and downloadable to just downloadable.
- Swiing Updated…
Swiing is updated with new sounds and functionality and ready for you to start playing!
- glidelabs
My university project blog
- Use Swiing beta here!
There isn’t any documentation at the moment, so I’m assuming that you know how to set up your computer to make use of the Wii Remote.
- Welcome to Swiing!
Welcome to the world of Swiing.
Initially, this is the support site for my Swiing drum-machine, but soon it will act as a base for all my projects.
- IR Dot to Dot
“One of the next tasks in this iteration of the gesture application is to investigate a reliable method of using the coordinate data of more than one IR blob.
- IR Dot to Dot – intro
Consider the following video – more detailed explanation and other videos on the way!
(higher quality available here)
- Using the IR Sensor Bar = Cheating?
Well, when this project has set its sights on using the accelerometer in the Wii Remote for motion sensing then the answer is a resounding ‘yes!’. One of the main reasons why I’ve shied away from the use of the sensor bar is that I wanted to make a gesture recognition application with as [...]
- …and now for the annoying bit – Accelerometers
After hours of testing and gazing hypnotically at a spreadsheet application, one hand on the mouse, the other clutching my Wii Remote, I’ve come to the conclusion that it’s not possible to measure displacement using data from the Wii Remote’s accelerometers.
I have searched through forums associated with non-gaming-exclusive applications of the Wiimote and found that [...]
- Wii Gesture Project – "Wii Swing To Music"
OK, this is a pretty big step up in the versions, so I’m going to stop giving releases a version number or we’ll be up in the hundreds before too long I shouldn’t wonder…
What would have been version 5 was the application’s ability to recognise simple gestures. Whenever a gesture was recognised, the application [...]
- Wii Gesture Project – version 4
(higher quality video available for viewing here!)
“What you’ll probably notice is that the movement is quite stuttery, so even when the Wiimote is in a stationary position there may still be some jitters. This is due to the fact that the 3D model of the Wiimote takes it’s rotation properties directly from the ever-changing data [...]

