Dive into the archives.
- Wii Gesture Project – version 4
(higher quality video available for viewing here!) “What you’ll probably notice is that the movement is quite stuttery, so even when the Wiimote is in a stationary position there may still be some jitters. This is due to the fact that the 3D model of the Wiimote takes it’s rotation properties directly from the ever-changing [...]
- Wii Gesture Project – version 3
“There is a problem with this method of data collection and that is that a complete gesture must fall perfectly within each group of 8 movements.” Well, not anymore! The method of populating the array has been modified slightly so that the oldest of the 8 movements is pushed off the back of the array [...]
- LEDs, Camera, Tilt!
Whilst all the tilting is happening with the 3d model on the computer monitor, the Wiimote is also providing feedback to the user. Every one of the 9 positions (8 tilts and 1 ‘idle’ position) has a different light sequence. I’m particularly happy with the way the LEDs zoom left and right when the Wiimote [...]
- Wii Gesture Project – version 2
…one step further to having some gesture recognition! Have a look at the video. (Once again, if the video quality is too iffy for you, go here) You will see that the application records the user’s gestures in groups of 8. The movements, each direction represented by a number, are stored in an array (or [...]
- Wii Gesture Project – version 1
Here is the first iteration of an application that will hopefully be able to recognise a gesture made with a Nintendo Wii Remote. So far, the program can mimic the rotational movement of the Wiimote and therefore, can determine which direction the Wiimote is pointing. Watch the video above (if you haven’t already!) to see [...]
- Movement purely on accelerometers!
Finally back on track after months of mucking about…! Today, I altered my Wiimote program in Director to make a 3D object move around based on the data gathered from the Wii Remote’s accelerometers. The control is actually pretty accurate. So far, you have to hold the remote in a fairly ‘wooden’ fashion. By this [...]

