Dive into the archives.
- Using the IR Sensor Bar = Cheating?
Well, when this project has set its sights on using the accelerometer in the Wii Remote for motion sensing then the answer is a resounding ‘yes!’. One of the main reasons why I’ve shied away from the use of the sensor bar is that I wanted to make a gesture recognition application with as FEW [...]
- …and now for the annoying bit – Accelerometers
After hours of testing and gazing hypnotically at a spreadsheet application, one hand on the mouse, the other clutching my Wii Remote, I’ve come to the conclusion that it’s not possible to measure displacement using data from the Wii Remote’s accelerometers. I have searched through forums associated with non-gaming-exclusive applications of the Wiimote and found [...]
- Wii Gesture Project – version 4
(higher quality video available for viewing here!) “What you’ll probably notice is that the movement is quite stuttery, so even when the Wiimote is in a stationary position there may still be some jitters. This is due to the fact that the 3D model of the Wiimote takes it’s rotation properties directly from the ever-changing [...]
- Movement purely on accelerometers!
Finally back on track after months of mucking about…! Today, I altered my Wiimote program in Director to make a 3D object move around based on the data gathered from the Wii Remote’s accelerometers. The control is actually pretty accurate. So far, you have to hold the remote in a fairly ‘wooden’ fashion. By this [...]

