Dive into the archives.


  • Using the IR Sensor Bar = Cheating?

    Well, when this project has set its sights on using the accelerometer in the Wii Remote for motion sensing then the answer is a resounding ‘yes!’. One of the main reasons why I’ve shied away from the use of the sensor bar is that I wanted to make a gesture recognition application with as [...]

  • …and now for the annoying bit – Accelerometers

    After hours of testing and gazing hypnotically at a spreadsheet application, one hand on the mouse, the other clutching my Wii Remote, I’ve come to the conclusion that it’s not possible to measure displacement using data from the Wii Remote’s accelerometers.

    I have searched through forums associated with non-gaming-exclusive applications of the Wiimote and found that [...]

  • Wii Gesture Project – version 4

    (higher quality video available for viewing here!)

    “What you’ll probably notice is that the movement is quite stuttery, so even when the Wiimote is in a stationary position there may still be some jitters. This is due to the fact that the 3D model of the Wiimote takes it’s rotation properties directly from the ever-changing data [...]

  • Movement purely on accelerometers!

    Finally back on track after months of mucking about…!
    Today, I altered my Wiimote program in Director to make a 3D object move around based on the data gathered from the Wii Remote’s accelerometers. The control is actually pretty accurate. So far, you have to hold the remote in a fairly ‘wooden’ fashion. [...]

Accelerometer

This is the archive for Accelerometer.

FRESH / LATEST POSTS

TAG / CLOUD

adobe Codeo Cogapp dynamic audio glidepro make some noise Michael Aldridge Music on the fly Papervision popforge project Swiing University wiiflashserver WiiPaint Wii Remote Windows 7