Dive into the archives.


  • Swiing Playtime :)

    The start of a new collection of videos showing Swiing in use…

  • Adobe, MAKE SOME NOISE

    I’ve just stumbled upon this marvelous website!
    Check the link on the bottom-right of my site, it’s eye-opening…

  • Swiing Updated…

    Swiing is updated with new sounds and functionality and ready for you to start playing!

  • Use Swiing beta here!

    There isn’t any documentation at the moment, so I’m assuming that you know how to set up your computer to make use of the Wii Remote.

  • Welcome to Swiing!

    Welcome to the world of Swiing.

    Initially, this is the support site for my Swiing drum-machine, but soon it will act as a base for all my projects.

  • Wii Gesture Project – version 3

    “There is a problem with this method of data collection and that is that a complete gesture must fall perfectly within each group of 8 movements.”
    Well, not anymore! The method of populating the array has been modified slightly so that the oldest of the 8 movements is pushed off the back of the array [...]

  • LEDs, Camera, Tilt!

    Whilst all the tilting is happening with the 3d model on the computer monitor, the Wiimote is also providing feedback to the user. Every one of the 9 positions (8 tilts and 1 ‘idle’ position) has a different light sequence. I’m particularly happy with the way the LEDs zoom left and right when [...]

  • Wii Gesture Project – version 2

    …one step further to having some gesture recognition!
    Have a look at the video.
    (Once again, if the video quality is too iffy for you, go here)
    You will see that the application records the user’s gestures in groups of 8. The movements, each direction represented by a number, are stored in an array (or ‘list’ as [...]

  • Wii Gesture Project – version 1

    Here is the first iteration of an application that will hopefully be able to recognise a gesture made with a Nintendo Wii Remote. So far, the program can mimic the rotational movement of the Wiimote and therefore, can determine which direction the Wiimote is pointing.
    Watch the video above (if you haven’t already!) to see [...]

  • Squeezii Schmiizii Diizii "Wiigee"

    Ohhhhh, yes, the titles can and shall get worse than that…
    In my quest for all things interactive and Wii, I stumbled apon this rather nice gesture-recognition library based in Java called Wiigee. It’s being developed by several German university students and from the demo video it looks amazing.
    I compiled all the code using Eclipse [...]

  • Using the Wii Remote with Director

    Proof Of Concept time folks!
    Using an example from my module for 3D graphics using Director and the example code for the Wii Remote Director Xtra, I’ve managed to demonstrate how it is indeed possible for the Wii Remote to change variables in Macromedia Director MX (note: the Xtra only seems to work for MX, those [...]

  • Summary: Games centering around music

    Some of the most surreal and original computer games over the history of console and PC gaming have involved mixing musical elements with engaging visuals and/or artwork. I’m in the process of investigating a selection of games that involve the player with music in some way.
    Some of the games have the player actually contributing [...]

  • Glide Labs’ new home!

    This is the home of the news for Glide Labs – the nickname for my final year uni project!
    Here will be all the research, programming experiments and all kinds of other things…
    Back with ‘all kinds of other things’ in a moment…
    MA

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