Dive into the archives.


  • IR Dot to Dot

    “One of the next tasks in this iteration of the gesture application is to investigate a reliable method of using the coordinate data of more than one IR blob.

  • Using the IR Sensor Bar = Cheating?

    Well, when this project has set its sights on using the accelerometer in the Wii Remote for motion sensing then the answer is a resounding ‘yes!’. One of the main reasons why I’ve shied away from the use of the sensor bar is that I wanted to make a gesture recognition application with as [...]

  • …and now for the annoying bit – Accelerometers

    After hours of testing and gazing hypnotically at a spreadsheet application, one hand on the mouse, the other clutching my Wii Remote, I’ve come to the conclusion that it’s not possible to measure displacement using data from the Wii Remote’s accelerometers.

    I have searched through forums associated with non-gaming-exclusive applications of the Wiimote and found that [...]

  • Wii Gesture Project – "Wii Swing To Music"

    OK, this is a pretty big step up in the versions, so I’m going to stop giving releases a version number or we’ll be up in the hundreds before too long I shouldn’t wonder…
    What would have been version 5 was the application’s ability to recognise simple gestures. Whenever a gesture was recognised, the application [...]

  • Wii Gesture Project – version 4

    (higher quality video available for viewing here!)

    “What you’ll probably notice is that the movement is quite stuttery, so even when the Wiimote is in a stationary position there may still be some jitters. This is due to the fact that the 3D model of the Wiimote takes it’s rotation properties directly from the ever-changing data [...]

  • Movement purely on accelerometers!

    Finally back on track after months of mucking about…!
    Today, I altered my Wiimote program in Director to make a 3D object move around based on the data gathered from the Wii Remote’s accelerometers. The control is actually pretty accurate. So far, you have to hold the remote in a fairly ‘wooden’ fashion. [...]

  • How the axes work on the Wii Remote

    If you move the Wii Remote along each of these axes then the values from the accelerometer along each axis will vary.
    So moving the remote rapidly from side to side will cause change in the ‘x’ axis.
    The sensitivity of the accelerometer in the remote (and indeed the Wii Nunchuck – they’re the same [...]

  • Project Idea #1

    It’s been a while again, but here’s a semi-decent idea for a project! So, point by point below…
    1. ‘Rez in Flash’2. …but in a faux-3D world.3. The player flies into the screen.4. Exclusively uses a Nintendo Wii Remote as a means of control.5. Move the player left and right [...]

  • Another Dose Of Wii – asblabs.wiimote

    (yeh, the awful puns continue…)
    Found an incredibly useful set of classes from here:
    http://www.asb-labs.com/blog/flash-gaming-classes-wiimote-wiiflash/
    Amongst other fun things you can:
    1. Point the Wii Remote at the screen and use it to move a cursor object around the stage.2. Control individual LEDs on the Wii Remote – a bit pointless, but very very fun I suppose.3. Register if [...]

  • 3 Shades Of Wii… and Johnny Lee

    (that’s pun #2 up there… guaranteed to get much worse as this project progresses)
    Below is a list – which I shall build up – of all the software that I’ve found, and will subsequently fiddle with and document in a fair amount of detail… but very briefly -
    (note: if the software is for use with [...]

  • Wii Things Amuse Wii Minds…

    Phew! After a little while, I’m back with my account of my Wii little adventures (that’s pun #1…)
    In the past, there have been many systems, gizmos and gadgets released that have incorporated some sort of pointing device. To cut to the chase, none have proven so sucessful, at least on such a widespread scale [...]

Wii

This is the archive for Wii.

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